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Showing 11 articles relevant to Industry.
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BriefingIndustry · Jul 23, 2026
Xbox Is Putting Ads Before Games, And It Feels Gross
Advertising and the video game industry have been intertwined for decades. Growing up, I almost exclusively played licensed games that promoted movies, like Lego Star Wars or The Incredibles for my original Xbox.
Marvel’s Wolverine locks September 15 as Insomniac expands the story
Sony and Insomniac have set Marvel’s Wolverine for September 15 on PlayStation 5, while new story and production details sharpen the shape of the release.
Order of the Sinking Star is coming to PS5: Hands-on report
The glittering sky of mystery, magic, and head scratching enigmas is becoming much larger – Order of the Sinking Star is arriving on PlayStation 5 later this year.
Order of the Sinking Star is coming to PS5: Hands-on report
The glittering sky of mystery, magic, and head scratching enigmas is becoming much larger – Order of the Sinking Star is arriving on PlayStation 5 later this year.
Handheld PC value increasingly depends on software support, not speed alone
A wider field of Windows handhelds is raising the importance of battery life, controls, drivers, and support alongside processor benchmarks and display specifications.
Xbox’s FY2027 restructuring shifts attention from announcements to execution
Xbox says approximately 3,200 gaming roles will be reduced across Microsoft’s 2027 fiscal year, creating immediate workforce consequences and longer-term execution questions.
Nintendo’s Switch 2 price increase raises the cost of its second holiday
Nintendo will raise the Switch 2 system’s suggested US price from $449.99 to $499.99 on September 1, changing the purchase calculation before the holiday season.
AI cost-saving forecasts leave quality and labor questions unresolved
A widely reported gaming-industry profit estimate describes potential AI savings, but forecasts do not establish adoption, product quality, or worker outcomes.